Short Definition: % of students who play video games, watch TV, or play on the computer 2+ hours per day
The percent of students within a given school who said they play video games, watch TV, or play on the computer for 2 or more hours per day.
Agency Source: RIDE
|School Year||2009-10, 2010-11, 2011-12, 2012-13, 2013-14|
Data Type: Numeric
As afterschool hours are the peak time for involvement in risky behaviors, this indicator allows for comparison of adolescents' afterschool involvement with their involvement in risky behaviors.
This information is self reported.
Universe: All students enrolled in grades 4-12 in a RI public school who participated in the SurveyWorks survey.
Tags: Out-Of-School-Time, SurveyWorks!, Extracurricular activities, After School
Related Datastories: No related datastories.